Super Mario Odyssey 2: 7 Enemies That Need To Be Playable
7. Spike
First appearing in Super Mario Bros. 3, Spikes are enemies that throw spike balls out of their stomachs and throw them at Mario. They've appeared throughout the series and whilst they're not as iconic as other Mario enemies they would still make for a great capture.
Make their spikey balls bounce off of whatever they hit. By doing that their gameplay could revolve around hitting multiple switches or enemies with a singular spikey ball.
So many Super Mario Odyssey captures are focused on fast movement, but by introducing a slower enemy which makes you focus on the trajectory of a spikey projectile it could be a nice change of pace.
This would also be the enemy's first appearance in 3D in its original ball-throwing form. In the few times the enemy has appeared in 3D they've always thrown giant spike bars as that's harder to avoid in 3D than a ball.
If you're controlling them though, throwing a giant spike bar wouldn't exactly lead to many interesting gameplay opportunities. By making the balls ricochet off of surfaces they would still end up being a formidable opponent.