The Elder Scrolls 6: 9 Things It Must Do Better Than Skyrim

9. NPCs

The meme-spawning NPCs of Nirn's Northernmost province have become the stuff of legend since Skyrim's launch in 2011. From The Reach to Winterhold, there's no mountain you can climb or river you can cross where you won't hear about the nation's love of mead or the epidemic of retired adventurers all forced into taking up guard duty after a nasty career-ending accident.

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Comedic, albeit unintentionally so, it may be, that Skyrim's population of generic NPCs exhaust their small pool of dialogue choices within hours of play, but we've had our fun with it. Bethesda needs to step up its game if Skyrim's successor is to avoid the immersion-breaking problem of characters parroting the same voice lines over and over.

Nobody expects every non-unique NPC to have individually-written lines, but there's an easy way to lessen the frequency in which the same stock responses reach the player's ears. By all means, up the quantity of dialogue, but go one further and restrict certain phrases from being uttered depending on geographical location.

That way, you won't have to hear about arrow-stricken knees from one end of the country to the other.

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