The Evil Within 2: 6 Ways To Make It 2017's Best Horror Game
6. Let Us Pick Up And Use The Chainsaw/More Melee Weapons
Survival horror is designed to make players feel underprepared, frustrated, and inadequate. Commonly, this is achieved by the developers providing minimum amounts of ammo, or, with Outlast, no weapons at all.
The Evil Within succeeded in making players groan and whine by wasting away all their ammo on one zombie, only to be greeted with a single bullet or match in return. In addition to scarce ammo, Sebastian had embarrassing amounts of stamina and strength, meaning the hard-faced detective had to frequently rely on stealth and environmental traps.
Traps included motion sensor bombs, levers which made ceilings rain with spikes, and explosive gas ignitable by gunshots. This made players concentrate, and it is a feature which should undoubtedly return.
However, in addition, Sebastian should be able to pick up and use a larger variety of items used to decorate the environment.
Finding axes and flaming torches provided moments of relief, and breakable weapons are a huge part of survival horror. But, not being able to pick up a shovel or a garden fork - and tossing away a perfectly useable chainsaw - was immersion-breaking, ruining the game's consistency.
Rather than enemies solely dropping ammo, matches or syringes, The Evil Within 2 should instead have their left behind weapons be useable, one-hit, breakable means of defense.