The Single Most Annoying Part Of Every Main Series Zelda Game

10. No Clues - The Legend Of Zelda

The original Legend of Zelda's success was due to its focus on exploration. This may be a universal trait in the franchise but the first LoZ stands out because it doesn't bombard the player with hints.

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You have to solve everything yourself. And this was during a time where you couldn't just look up the solutions online. If you couldn't figure out what to do or where to go, you were stuck.

Sadly, this is what drew the game's biggest criticism. Could you imagine playing Wind Waker or Breath of the Wild without A SINGLE CLUE? Imagine there were no characters to offer help, no sidekicks to tell you what to do, and no signs to indicate your next destination.

That's what the original LoZ is like. Not only are you given no inkling where to go, a lot of the areas look the same so you are guaranteed to get lost over and over.

The instruction manual explains how to defeat certain enemies but there is almost no hints in the game itself. Of course, this makes it more satisfying when you solve a puzzle with no help but it still can be frustrating.

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