The Witcher 4: 10 Things It Needs To Surpass The Witcher 3

By Robert Zak /

10. Do Horse Riding And Mounted Combat Properly

The Witcher 3 is no exception to the rule of fantasy game horse-travel being a rollercoaster of emotions, swooping between unadulterated ecstasy and raw gamepad-breaking frustration. There are points in the game where you come close to attaining a kind of video game nirvana, galloping across the stunning war-torn countryside against the backdrop of a setting sun. However, these sublime moments are abruptly halted by rocks, fences, trees, which usually cause Geralt€™s horse Roach to neigh and stand on its hind legs as if it were posing for the DVD case of Black Beauty. Aside from Roach€™s inability to manoeuvre around or over any obstacle more rigid than a blade of grass, combat while riding the hapless beast is also frustrating. While the slow-motion moves go some way to stylising the action (providing you know how to do it), the €˜tank€™ controls make up-close combat a sclerotic nightmare - an ailment suffered by pretty much all video game horses. The Witcher 4 needs to make riding Roach through a forest just as appealing and dramatic as riding through a field; twigs should break off and scratch Geralt€™s face, thin branches should bend as the horse gallops among them, while thicker branches could be avoided by well-timed button presses. If you're being chased by a horse rider, you should be able to battle them with a similar move-set to the ground combat, as well as run them into obstacles and low-hanging branches. Remember that horse chase sequence through the forest in the Fellowship of the Ring? There's no reason why video games can't offer equally captivating horse-mounted drama.