8 Amazing Video Games That SURVIVED Development Hell

7. Fez

But development hell sure isn't limited to the realm of AAA franchise behemoths - it also regularly happens to indie games created by as few as one or two people.

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Case in point, the iconic 2012 platformer Fez was actually announced by designer Phil Fish five years earlier in 2007.

Soon realising he needed a second pair of hands, he recruited Renaud Bédard to handle programming.

The years that followed saw the inexperienced Fish and Bédard experiment with ideas, in turn burning through a Canadian government loan provided for development, before Québécois developer-publisher Trapdoor stepped in and rescued the game from cancellation.

This wasn't the end of the turmoil, though - Fish became embroiled in a legal dispute with a former business partner, causing development to further drag on until it finally released in April 2012.

But Fez wasn't merely a good or even great game - it was a generational puzzle-platformer which remains an extremely important fixture in the indie gaming revolution of the early 2010s. 

It's just a damn shame that Fez 2 was cancelled over a Twitter beef of all things.

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