Wii U: A Hard Sell?

By Darren Millard /

What Does That Do?

The challenge Nintendo have with Wii U is in trying to explain its unique functions to the average consumer. Wii was easily explained: you wag the remote and your movements are replicated onscreen. The Wii U is a harder sell: you have a controller (which is called a GamePad), and it has a built-in screen. That€™s the easy part: the Wii U is a very exciting console and its controller has many potential uses. You could play a game of co-op in which one person sees in first-person through the GamePad screen and somebody else can play via the TV. The person playing on the TV won€™t be able to see what the GamePad player is up to. This is a great idea for a stealthy game like Splinter Cell and brings some of the unique qualities of online gaming to an offline environment, which is also a boon for those annoyed at the lack of offline split-screen multiplayer in most modern videogames. And not to forget Nintendo€™s renewed efforts to embrace online gaming with their new online architecture the Nintendo Network. As for another example of how the GamePad could work: in a survival horror videogame the gamepad player could be the monster à la Slenderman and the TV player would be the potential victim that has to escape. It€™s clear that family-oriented multiplayer gaming is Wii U€™s strongest selling point, and it therefore ties into the family-friendly philosophy that Nintendo has long tried to promote (survival horror concept notwithstanding!).