WWE 2K17: 10 Things That Must Be Brought Back

WWE games desperately need those weapon shots to look awesome again...

By Jamie Kennedy /

Before WWE 2K16's release, there was a lot of excitement surrounding the idea of playing through some of the biggest moments from Steve Austin's career. Facing off against The Rock at WrestleMania, even playing his King Of The Ring 1996 victory against Jake 'The Snake' Roberts felt enjoyable and turned out well. That's a fantastic idea, but some other parts of WWE 2K16 feel a little more barren. Aside from the Austin mode, there's little enjoyment to be gleaned from modes such as WWE Universe or even the Career Mode. WWE video games have become annual purchases for many, irrespective of overall quality. It's almost like a yearly pilgrimage, as older players bemoan the lack of fun that existed in previous titles, and younger ones wonder why their elders are constantly whining. 2K Games have tried to embrace the idea that wrestling video games should be heavy on simulation, stripping away much of the arcade-like playability from older games. In WWE 2K16, they certainly got more right than they did in 2K15, but there are still some niggling complaints gamers have about the series. It sure looks good, and matches do play out in a more back-and-forth manner, but there's obviously still room for much improvement. What could 2K bring back from older games to try and make 2K17 the absolute best it could be? 2K16 was fine, but it lacks some of the sparkle that Smackdown: Here Comes The Pain or WWF No Mercy had, for example.

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