Zelda: Link's Awakening - 10 Problems Nobody Wants To Admit

10. Reduced Appeal For Returning Players

For the Millennial generation, Nintendo's GameBoy was one of the first video game consoles anyone was allowed to own themselves. Console games, at the time, were just starting to step away from the 'tear your hair out' difficulty curves that the likes of Battletoads put us through but most of the home consoles were nearing the end of their lifespans as the N64 and PS1 loomed on the horizon.

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In short, the GameBoy was the introduction for many to the world of gaming and Link's Awakening was probably many young gamers very first experience of the franchise. The Easter Egg laden landscape was just tricky enough that it was engaging and just short enough that virtually everyone who played it completed it and experienced the catharsis of the end credits.

But... because pretty much everyone completed it back then, why should we do it all over again with no real changes to the story or the gameplay (on the whole, more on that later).

The few extra bits simply aren't enough to bring everyone back to Koholint Island for another playthrough - especially when you consider this isn't the first remake...

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