Ups & Downs From Star Trek: Infinite
10. UP: Stellar Origins
The universe of Infinite might be familiar to begin with but it's actually got its feet planted firmly in the basics of a game called Stellaris, which was released back in 2016. Established players of that game will immediately recognise the engine and dynamics of Star Trek: Infinite. Both games tackle space exploration, combat, and empirical strategy.
Selling 200,000 units in 24 hours, Stellaris quickly became Paradox Interactive’s biggest game and has received a load of upgrades over the years to keep players engaged and expanding their empire. One can only hope that Infinite will travel the same path and receive the same type of updates and polishes that have kept the original in play. What we have with Infinite though is a game very much targeted at (obviously) the Star Trek market but with a stable and recognisable core.
The big appeal to fans of the franchise is the chance to take on a Star Trek game on the biggest scale ever perceived. Rather than a single starship as with the recent Prodigy and Resurgence games, this aligns itself more into the realms of the mobile Fleet Command albeit with a much larger scope.
So log on and step into the 24th Century. The situation could be grim and the odds may well be against you but it definitely sounds like fun.