10 Things We Learned From Twin Peaks: The Return Part 6

10. The Dougie Jones Arc Is Showing Signs Of Wrapping Up

"Don't die," ran the episode description, the pattern of which, thus far, is extracted from the dialogue.

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Phillip Gerard materialised in the living room of Dougie Jones to deliver that message. "You need to wake up," he intoned gravely. "Don't die. Don't die. Don't die." Dale Cooper barely heeded the warning because he remains in a catatonic state. Those unable to reconcile the character - and specifically, the way in which the outside world reacts to him - were assuaged when he was dropped off at his home by a security guard. He was concerned with Dougie's mental state, at which point Janey-E was finally moved to arrange medical treatment. The incongruity of the character is dissipating in parallel with the character itself, slowly subsumed by Agent Cooper.

In the meantime, more signs of Cooper's reemergence into the world became apparent. Cooper felt distant echoes of his past life when mesmerised by the security guard's badge. He also played a childish game with Dougie's young son and used his inherent, dormant deduction skills to identify the cooked case files of Tom Sizemore's Anthony Sinclair.

Lost amid the Fireworks Factory impatience experienced by some is how crucial this arc is to both the dramatic heft and powerful mythology of the show. What would it say about the Black Lodge, if one could recover from it with a degree of ease?

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