DC's Legends Of Tomorrow Season 1: 17 WTF Moments From 'Fail-Safe'

By Andrew Pollard /

11. Place Your Bets

You can€™t beat a good bad guard. For decades, they€™ve been the staple of many a film or TV series. And here in DC€™s Legends of Tomorrow, it€™s no different. With Ray Palmer having been left out in the cold comfort of the prison yard after his earlier beating, he slowly starts to awaken and get up. It€™s only then that we see the two nearby guards reveal that they€™d actually placed a wager on whether or not Palmer was actually dead. Do these guards clearly not know Superhero Etiquette 101, in which the golden rule is that you can€™t keep a good superhero down?