10 Wrestling Finishers That Could Legit Kill You

10. Vertebreaker

Where better to start than a move that takes its name from breaking vertebrae? WWE fans don't get to see this move very often, what with it being banned and all, but it remains a worryingly popular move outside of the neurotic gaze of Vince McMahon. This is a wrestling move with very little room for error. Get it right and it is a spectacular spot guaranteed to pop any audience. Get it wrong, and the opponent isn't getting up. Ever.

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The move is closely associated with both Gregory Helms and Homicide in the US, but it was actually invented in the hyper-creative environment that was the late-'80s and early to mid-'90s Japanese women's wrestling. It was Megumi Kudo who conceived the move, essentially a back-to-back double underhook piledriver. That sounds complicated and it looks just as complex.

That margin for error mentioned up top is distressingly tiny. The wrestler taking the move is helpless, and his survival depends on his own strength and conditioning. No arms to soften the blow, no way of spreading the impact. If you did this to the untrained, you'd have a serious problem on your hands.

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