5 Ups & 8 Downs From WWE WrestleMania 2

A Tale Of Three Cities.

By Michael Hamflett /

WWE

Thank goodness Vince McMahon's stubbornness was often a source of good as well as evil during his national expansion - WrestleMania 2 was the sort of sequel that would nowadays kill a franchise per his fanciful whims.

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A case of concept overwhelming execution, the event's aspirations were sound enough but undone by the reality of trying to do far too much with far too little. McMahon himself believed his wrestling empire was already the biggest in the world - he was reminded here that it wasn't huge enough to satisfy three cities.

WrestleMania 2 isn't one mammoth pay-per-view, it's three sh*t ones. All the cards boast something resembling a main event but with very little underneath and even less to saiatie the spare arenas whilst another show's in progress. The card is almost justifiably bad considering how many other things McMahon and his colleagues had to concentrate on. Even now, the prospect of producing something as vast as this is daunting. In 1986, as evidenced, it was impossible.

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For all WrestleMania 2 wasn't, the following year's card was. For that, at least, this card remains partially pivotal.

(Playing catch-up? WrestleMania I's Ups & Downs are here)

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