10 Baffling Oversights In Otherwise Great Video Games
10. L.A Noire's Interrogations Turn Cole Phelps Into A Psychopath
830942Just about everything in L.A Noire was ground-breaking for its time; from its stunning facial animations to its meticulous crime-solving structure, the 2011 title was unlike anything gamers had ever seen before.
Unfortunately though, the detective thriller had a few tonal oversights that made the whole experience feel a little, well, unstable. For starters, your character, Cole Phelps, is given the able to interrogate people in order to find out information that could prove to be invaluable to whichever case he's currently working on. Likewise, the game gives you the option to analyse whether the character being interrogated is telling the truth or lying, with different outcomes based on your different accusations.
A brilliant concept on paper, in execution these dialogue choices are flawed to their very core, thanks to some very random-feeling animations from Mr. Phelps. The options are left vague, with either "lie", "truth", or "doubt" providing no real signifier as to what your character will actually do. While "doubt" in one context could be nothing more than a stern look, in another it could result in Cole loudly threatening an undeserving suspect.
Even worse, after such a misjudged outrage, the character would always slip back into his reserved demeanour and the game would carry on as if nothing happened, resulting in some of the weirdest interrogations ever seen in a video game.