10 Lessons Pokémon Needs To Learn From Palworld

10. Expanded Interaction

Pokémon doesn't need to wholesale lift everything that works about its fierce competitor. Shoehorning survival mechanics - namely base-building - into the former isn't necessary or even desired, but being able to utilize hard-earned creatures when they're not actively battling in your name is an opportunity-gap that Game Freak has failed to ever capitalize on.

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That's not to say the studio hasn't tried to give unused 'mons a purpose besides filling up space in the PC, but having them potter around aimlessly while you're testing sandwich recipes ain't it. There are already plenty of accompanying systems in the mainline franchise that serve only to waste time, so why not enable the player to utilize their private army to carry out menial tasks?

Instead of making berries and raid dens a manual affair, expand the Day Care system and let the Trainer leave unimportant or unused 'Mons with NPCs so they can passively accrue resources while their master is out in the wider world adventuring and battling. Considering how long it can take to accrue items necessary for training competitive Pokémon such as Bottle Caps and vitamins, Game Freak would do us all a solid by introducing some sort of minigame centered around the storage PC that allows inactive catches to supplement both without requiring constant input from the player.

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