10 Potentially Awesome Video Games That Were Stupidly Broken

By Bryan Yentz /

4. Drake Of The 99 Dragons

While Drake tried to define itself with a unique, cel-shaded art direction and a dual-released comic book of the same name, it couldn't overcome the fact that it was a complete rip-off of other, far better games like Nina Gaiden, Gungrave, Max Payne and Devil May Cry. Worse, unlike those excellent titles, Drake was (and still is) one of the buggiest, most incomplete video games to ever see the light of day. Beyond the narrative's inundation of problems (incomprehensible plotting, ear-shredding sound design and Drake's awkwardly-delivered dialogue), the real bullet to the 99 Dragons' head is the gameplay... Or lack thereof. Drake is supposed to dual-wield weapons, but the theory is better than the practice. Entering a room full of baddies to kill should be wild fun, but the execution is anything but. The auto-targeting system corrupts the blast of your guns as the finicky camera contorts out of control. If this weren't obnoxious enough, Drake is supposed to be able to double-jump, run along walls and even pull off a Max Payne inspired bullet-time mode, yet none of these elements work as they should and only serve to shoot even more shells into the game's already bleeding feet by making the rudimentary mechanics actually perform worse when they're employed. Coupled with these problems are the abysmal animations which see Drake's arms constantly sticking out to the left and right, which make aiming and firing at enemies a further aggravation. However, when your attackers become violently stuck in a corner; frenetically running into it with reckless abandon, it does make them far easier to butcher.