There's a reason that movie-to-game tie-ins used to be abhorred by each and every gamer. Hell, even now, most approach such cash-ins with justified trepidation. While the excellently brutal Chronicles of Riddick: Escape From Butcher Bay managed to be a prestigious example of adapted perfection, it was but a drop of water within an ocean of unforgivably bad cinematic counterparts like Bad Boys: Miami Takedown, Ghost Rider, Scarface and that of the exceptionally misguided Enter the Matrix. Published by Atari (which was a warning sign all its own), Enter the Matrix was infected with one buggy dilemma after another. Freezing, framerate drops, clipping and awkward, half-assed animations were just the tip of the binary iceberg. The "compelling" story promised to players was incredibly boring, uneventful and made all the worse through its two playable characters Ghost and Niobe; two droll, uninteresting characters that no one ever wanted to control. Aside from the limp storyline whose best moments came from the inserted footage from Matrix: Reloaded, players were forced to fight an ungodly amount of game-crippling problems. Enemies would often fail to fight or become stuck performing the same animation over and over -- and this lack of opposition only happened if they weren't just floating or spinning in place to begin with. Warping was also commonplace be it during one of the egregious driving segments (in which your car may or may not clip through objects and/or explode) or simply walking through a door. If gamers could trudge beyond the minefield of game-ending problems, they'd be welcomed with a horrendous on-rails climax seen through the rear-end of your ship as you blast a swarm of pursuing Sentinels. Fun right? Because the wound hadn't already been salted, Shiny also sought to lemon-juice it as well with one of the worst concepts for an ending ever: A film trailer.