10 Things Open-World Games Need To STOP DOING
10. The Main Story Being The Worst Part
Whilst on Skyrim, why is it that the main storyline is so often the worst one in open-world games?
It makes sense that a lot of the time the main questline has to be more typical in how it is presented, reflecting the game's landscape, and having the player get from point 'a' to point 'b'. But, usually against the armada's worth of quirky side missions they play along the way, the main quests can sometimes feel like all the creativity was sapped out of the writer's room when it came to making them.
And the amount of padding the main storylines can insist upon is another part of the genre that can get in the bin.
Some titles will insist a player reaches a certain point before missions are allowed to be played, whilst a game like Assassin's Creed Valhalla demands players conquer every single country before the true ending is revealed.
With so much already to do in them, open-world games are the last titles that need to be concerned with padding things out.