10 Video Game Level Types That Must Die Next Generation

10. Water Levels

Okay, let's get this straight first of all: swimming in real life is weird. Swimming in no way feels natural. It's sort of like you're trying your best to fly through porridge. If something is already that unnatural in reality then trying to create an imitation of it should really just never have been something anyone should have attempted in the first place.

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The major problem with water levels is that the physics we've become acquainted with are thrown out the window and instead we're stuck with some janky physics and a character who can't move straight. Nothing about Lara Croft swimming in circles screams "badass tomb raider". Most water levels are also practically pitch black and, of course, there'll be something like a shark or some nonsense that can kill your porridge-swimming ass in one hit.

However, some water levels suck the big one without you even being directly in the water a lot of the time. The jet ski sections in Uncharted? Garbage! The water temple in Ocarina of time? Trash! Every moment we hear the drowning music from Sonic that haunts our nightmares to this day? Continued years of therapy!

Oh, and what did everyone always want from a Kingdom Hearts game? A goddamn quicktime musical event? No one asked for that! No wonder the third one sucked. Ironically, all of you can get in the goddamn sea.

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