10 Video Game Sequels That COMPLETELY Changed Genre

10. Final Fantasy XIV

Though series mainstays like lengthy cutscenes, an epic storyline and fan favourite chocobos all make a return, Final Fantasy XIV is hugely different to the single player focused titles of previous entries, but its commitment to the MMO genre is evident.

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The continent of Eorzea, while already fantastic, is made all the better by the addition of populated online servers, with each and every player on their own journey as a famed Warrior of Light. Never does the setting feel artificial, as NPC's that roam the land are real world people with their own quest to fulfill instead of statue-esque character models who simply blend into the scenery.

Cloud, Squall, Lightning and Locke are nowhere to be seen, active time battles are replaced by a simplistic --though enjoyable-- system that never feels like a chore and emphasis is placed on party progression and social connectivity. It's a huge change for the franchise, and while not every subsequent sequel should be an MMO, this offering is a wonderful change of pace for the seasoned franchise.

Sure, Final Fantasy isn't new to the MMO genre, as its eleventh instalment was the series' first foray into massive multiplayer game design, but XIV saw it done right.

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