10 Worst Things That Nintendo Have Done
10. Manufacturing Scarcity
With remasters and remakes surging in popularity, the Nintendo fanbase had been hoping for a revised version of the classic 3D Mario games.
But when Super Mario 3D All-Stars was finally revealed for the Switch, it turned out to be a barebones re-release of Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy.
Though it was nice to play these gems on a modern system, the flaws were clear as day. Despite the fact Super Mario Galaxy 2 is considered one of the best Wii games, it was notably absent from this collection. (Imagine if Super Mario All-Stars excluded Super Mario Bros. 3.)
But that's just the tip of the iceberg. Despite the fact the Mario trilogy was well over a decade old, Nintendo expected consumers to pay full price.
Anyone who intended to wait for a price drop was in for a rude awakening since Super Mario 3D All-Stars was only available temporarily, meaning customers had a limited time to purchase it. Though 3D All-Stars was available digitally, this option was removed soon after, purely to manufacture scarcity.
Even though this was a bad business move, Nintendo hasn't learned from it. They pulled the same trick with Super Mario Bros. 35 - an online subscription title that was only available briefly.
It mightn't be the worst decision Nintendo has made but it wreaks of unnecessary greed.