Azeroth may very well be a real place. Over 6 million people live there. They socialize, fall in love, trade goods, grind for loot and improve their odds. They even pay rent. Of course, none of these things actually happen, but we fully accepted that fact a long time ago.World of Warcraft is THE MMORPG; the poster child for online role-playing, dungeon scouring and epic questing video game times. Whether console gamers like it or not, WoW popularized subscription-based online gaming, which inevitably led to pricing strategies like incentivized pre-orders and in-app purchases. WoW subscribers were steadily on the rise from launch in 2004 all the way up to 2010, but since then, the number of subscribers has dropped by nearly fifty percent. All that and World of Warcraft is still the most popular MMO in the industry.