5 Reasons To Play Sea Of Thieves In 2020

5. The Quests

Quests are often the main pillar of gameplay pushing an MMO forward. In Sea Of Thieves though, they're used differently. On the face of it, the standard quests are simplistic - go here, bring me this thing and I'll give you money affairs - but that's not the point. They're just a tool to get you out onto the sea where almost anything can happen. You could be attacked by skeletons, robbed by lazier players, haunted by ghost pirates, eaten by a kraken or maybe even trapped forever in an ancient vault... who knows?

Advertisement

If you play enough, these organic encounters form some endlessly funny tales to tell your more fortunate friends. Sailing to and from islands for hours on end to sell a pile of chests large enough to leave your ship in an unstable state is amazing.

However, it becomes even more rewarding when you have to manage to stay ahead of a (slowly gaining) much bigger ship, filled with four greedy players, and get to watch as they're eaten alive by a giant tentacled monster just feet away from you. These emergent stories after all are what makes it great.

Then there's the tall tales, story driven missions that send you and your crew on world spanning adventures to find the endless vaults of the shores of gold. These are intriguing, lore filled, specific questlines that offer puzzles, bosses and a more conventional story to follow, which, when combined with the aforementioned random encounters, form an impressive number of options to keep you busy.

Ultimately the quests are secondary here but they offer a forever rewarding incentive to get involved in the absolute chaos that often ensues while playing.

Advertisement