5 Things Fable Could Learn From Final Fantasy

5. No More Rushed Childhood

Fable is notable for the first couple of games having a childhood section where the player can start to define their legacy. It's something that the fandom has regularly called for to be deeper and more meaningful, with effects that pass into adulthood.

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Enter Final Fantasy IX and Vivi, possibly the single most adorable (and awesome) protagonist in the history of RPGs. Designed after the original black mage aesthetic from the first games, Vivi is a child trying to find his place in the world. And while he gets caught up in the dramatic events of that game, Vivi still finds time to make friends and play.

One of the first people Vivi meets is Hippaul, who introduces him to the Tetra Master card game. Later on, worried about her anthropomorphic hippo son's weight, Hippaul's mother convinces his friend Vivi to race him in a button-mashing minigame.

These moments, from him hunting rare cards to playing jump rope with other kids to sneaking into a concert, all feel like the childhood that Fable misses out on; one of making questionable and lifelong friendships, having adventures, and playing whenever you can.

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