8 Dumbest Video Game Decisions With The BEST Rewards

8. Let Meryl Die, Get Stealth Camo - Metal Gear Solid

Would it be a Hideo Kojima game without a game design decision that seems totally antithetical to conventional logic? And we love him for it, of course!

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In the original Metal Gear Solid, there comes a point where Solid Snake is captured and forced to endure electroshock torture at the hands of Revolver Ocelot.

The player is tasked with button-mashing their way through the sequence, but if they fail, they don't get a Game Over screen - it's simply noted that they submitted to the torture.

Well, that and all the consequences it has for the rest of the game.

Y'see, submitting to the torture results in Meryl's death later on, which while since proven not remotely canonical, is still a massive bummer.

However, there's a huge incentive to let Meryl die given that submitting to the torture also unlocks the best, most useful, and straight-up most fun item in the entire game - the Stealth Camouflage.

At the end of the game, Otacon will give Snake camo which renders him invisible to most non-boss enemies for all future playthroughs. It's awesome, and also serves as a rather strange reward for... throwing in the towel and letting Meryl die.

Hell, if you actually resist the torture and make it through the sequence unscathed, the reward is comparatively pretty lousy - a Bandana which grants you infinite ammo. Oh, and Meryl surviving the whole ordeal, of course.

Nah, I'll take the camo thanks. Sorry, Mer.

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