8 Ridiculous Video Game Plotholes We Love Anyway
8. Codec Calls Make NO SENSE - Metal Gear Solid
One of the most distinctive elements of the Metal Gear Solid franchise is the codec - a discrete radio communications device which each game's protagonist wears in their ear to communicate with their support team.
In the original Metal Gear Solid, the concealed nature of the codec obviously prevents enemy soldiers from overhearing Colonel Campbell and others talking to Snake, but Snake is still shown speaking at a totally regular volume. What gives?
It's comical to think about Snake crouching down and speaking at great length for minutes at a time all while Genome Soldiers are waltzing around mere feet away, apparently blissfully unaware.
In a game centered around stealth of all things, it's especially ludicrous, and yet, in its own way a rather charming quirk of the series - something most fans are prepared to accept because the codec dialogues are just so damn cool.
Hideo Kojima did however come up with a convoluted workaround for Metal Gear Solid 2: Sons of Liberty, where the codec now handles communications via nanomachines, ensuring that characters can "speak" while appearing silent to the outside observer. Wild.