8 Times Video Game Violence Went Too Far This Generation
8. Rise Of The Tomb Raider's Gratuitous Death Scenes
Over-the-top gory deaths have been a staple of the Tomb Raider franchise since it was rebooted in 2013. Attempting to showcase the brutal new world of Lara Croft, even the smallest mistake in the original game could result in the player having to watch the character being completely mangled.
While it was still gratuitous in that game though, at least there was a believable context for it, as the first title was all about Lara's quest for survival against a punishing new reality. With everything including the very island itself trying to kill her, the constant punishment felt in fitting with the title's themes of overcoming insurmountable odds.
Unfortunately Rise of the Tomb Raider doesn't have that same origin story context, yet the OTT death scenes are still present in full force.
Moving away from the grounded universe of the original and putting more focus on the fantastical themes the franchise was previously known for, Lara's punishment in the second game came across as exploitative and unnecessary, even more out of place than they previously were.