8 Video Games That Wasted Genius Ideas

5. The Order: 1886

Released in 2015, The Order: 1886 was a PS4 exclusive with an exceptional premise: The immortal Knights Of The Round Table fight off a werewolf uprising in a Steampunk Victorian London. Go ahead and come up with a more badass sentence than that, I'll wait.

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Now that you've given up trying to top that setting, you'll be disappointed to hear that the premise was all that The Order: 1886 had to offer save for some very impressive graphics tech. For starters, the game was only about 5 hours long, which isn't a problem in and of itself if the game is well written or rewarding to play, and several of its chapters were simply extended cutscenes.

On the gameplay front, The Order: 1886 was a bog-standard cover shooter with no more to its mechanics than that of Gears Of War, which had come out 9 years prior.

When it did diverge from this formula players were treated to frustrating linear stealth missions where one wrong move saw the protagonist killed instantly; or frustrating hide-and-seek encounters with a running total of about 3 werewolves.

This brings us to the biggest insult: that for all its talk of werewolves and other monsters, about 99% of the enemies were just cockney insurgents with guns. It teased a unique and memorable world, but gave us a run-of-the-mill cover shooter instead.

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