Finnish developer Remedy Entertainment are one of the best teams we have in the industry, having been the first game to do slow-motion bullet-time effects after The Matrix (or Blade, if we're being picky), before turning their attention to Twin Peaks-style horror with the phenomenal Alan Wake. Although Wake was a bit too interpretational and random for some, it was still a huge success overall, and so for their next (this time-exclusive to Xbox One) shooter they're returning to their trench coat-clad roots, with protagonist Jack Joyce lobbing out literal time bombs that distort enemies within them, allowing him to bolt around the battlefield and deliver flying Superman punch-knockouts in style. There's also a few scenes that show off some impressive physics-based rendering effects where we see explosions stopped half way through, or crashed vehicles suspended in mid-air with pieces of debris and paint flecks floating in zero-gravity - all needing to be traversed by Joyce to progress. Story-wise this seems to have quite a bit going on, and with Remedy's signature way of presenting easter eggs and narratives to create TV shows within their games, alongside some terrific writing this looks like another winner.