Breath Of The Wild 2: 10 Features The Zelda Sequel MUST Include
10. More Complex Dungeons
There are a few staples of Zelda games that carry on throughout each game: Link is the hero, Ganon is the villain, Zelda the one just wishing everyone would leave her the hell alone, and of course, there are dungeons. Zelda was not the first series to have dungeons, of course, but it thrust the dungeon crawler out into the mainstream.
But for all its size, Breath Of The Wild only has around 4. Sure there are the shrines, but those aren't really traditional dungeons so much as they're short, sweet, mind puzzles for the player to solve. What we need are the classic, big, complex dungeons with multiple floors and puzzles that make you pull half your hair out over how confusing they are, and the other half out over how bone simple the solution actually was.
Bigger, more varied and more complex dungeons will slip that extra little bit of traditional Zelda into this very nontraditional duology. Not so much that it's out of place, mind you, but just enough so that older fans have something familiar. You know how those fans get when things are too different, after all.