Dungeons And Dragons: 10 Abysmal Magical Items
10. Ammunition, +1, +2, +3
We start off with a the generic term of ammunition. In D&D, this can include arrows, crossbow bolts, darts, or sling bullets. While some of these can be considered viable weapon types, you'll be hard-pressed to find people using the humble sling. As such, you may want to consider buffing up your damage through the use of magical ammunition.
But read the description of these items and you'll realize this winds up being a waste of time. A key deficiency with this item is that once the ammunition hits the target, it reverts to nonmagical ammunition. This means that you're paying extra money for a very small attack and damage boost that really only benefits the player one time.
And this doesn't take into account the possibility of critical misses! Fire magical ammo on a boat and miss, and watch it clear off into the water, never to be seen again. There are so many ways using this item can go bad, that the risk vastly outweighs the reward.
You'd be much better off saving your money and investing in a +1 bow rather than +1 arrows, even if the cost and time to find it may be a bit more difficult. At least your bow isn't going to lose its power after you fire it.