Fable Reboot Wishlist: 5 Things We Want (And 5 We Don't)
10. Do: A more advanced magic system
The magic system in the first game felt fun, varied and nuanced. The magic system in the second game made you feel incredibly powerful, but was lacking a lot of spells. The magic system in the third game was more of the same.
In a world like Fable, magic is an integral part, not only for the gameplay but for the world-building also. This is why it mustn't go down the same route as the later games. The decision to limit the number of spells you could learn made the second game's system feel instantly like a downgrade.
Even though this didn't change the fact that destroying scores of enemies with spells was still fun, to lower the amount of content within a game for the sequel is reductive for the franchise.
The rebooted game should hopefully take this into account, allow for the use of magic to increase, and add more variety to the user's choices. Should this happen then all players would have the chance to carve out their play-styles in a way that is far less reduced than the later trilogy games, establishing the reboot as superior for play choice.