Disclaimer: Before the hate comes raining down and it's pointed out that The Last Of Us isn't really an open world game, there are plenty open world sections and elements therein, with a few perfect gems of influence that Bethesda can take note of for their next huge release. We've already talked about the wasteland being equal parts impressive and lifeless, but The Last Of Us has shown players that a deserted city or abandoned world doesn't have to fall on that compromise. While almost entirely emptied of human life, every section of The Last Of Us still feels alive in many other ways. There's a sense of motion to it that presents it like a still life portrait from the moment everything went wrong and people started panicking. This effect is most impressive in the towns and city, and since Bethesda's wasteland maps traditionally comprise of rural and urban landscapes there is a lot Bethesda can learn from how Naughty Dog framed their world. Taking on board an element of on-the-fly crafting to build deadly but temporary weapons and you'll see there is plenty that Fallout 4 can learn from The Last Of Us.