Since it's first title released in 2007, the parkour-influenced fluidity of Assassin's Creed has inspired a number of games to take their action vertical and have players scaling all kinds of terrain like Spider-Man on drugs. While games like the Arkham series and last year's Shadow of Mordor have employed this mechanic very well, other titles haven't fared as kindly so it could be a risky move for Bethesda to try to take the action upwards in Fallout 4. In reality however, the reward would be more than worth the risk here. Without overpowering players and allowing them to scale skyscrapers in second like Ezio or his brethren, a more subtle approach could really add a new layer of strategy and tactical nous to the game's challenge. Assassin's Creed 3 sees players stalk prey from the cover of trees and shrubs and hunting was a great addition to the series here. With food scarce and survival not guaranteed in the wasteland, adding a slick hunting element would be a great step forward in building an authentic feel. Add to this the ability to defeat powerful creatures with a tactical approach rather than relying on chance in a straight fight, and the series immediately starts to feel better than ever.