Fallout 4: 15 Ultimate Wishlist Features It Must Have

By Daniel Minton /

12. Livlier Cities

Grand Theft Auto 5 blew away a lot of critics and fans this year, and perhaps the most incredible element of the game was the complexity of the city they created: Vinewood felt like a living, breathing city, and every corner of it spoke of people existing. Fallout could take some lessons from this; obviously the post-nuclear wastelands are not going to be teeming with shops and people, but the cities should feel like they are lived in. Fallout New Vegas created a large sprawling metropolitan area, called New Vegas, and it still felt dead. This was meant to be the hub of all activity in the Mojave Wasteland, but it didn't feel like anything at all. Fallout 4 needs to look at all the little tricks and techniques that Rockstar used to make their game feel like an active place, and apply them. A man should not stand in the same place on the same street 24 hours a day repeating the same random dialogue over and over again. We don't need another "I took an arrow to the knee." situation.