Final Fantasy XV: 5 Awesome Things (And 5 That Suck)

The good, the bad and the quip-happy Japanese boy band.

By Scott Tailford /

Do you remember the last time you were excited about a Final Fantasy game? Chances are if you're a nineties kid it's been exactly that long - although despite some horrific voice acting and a plot that went everywhere and nowhere at the same time, FF X was still jaw-droppingly fantastic. Since then it's been weird half-sequels, iterations on the core gameplay that didn't feel natural and some online-only entries only the most dedicated of fans sought out. However, for those middle-children fans (otherwise known as the vast majority) who came on board with Final Fantasy VII and hopped off following X, there's a magical association with the series forever waiting to be tapped back into. So, does FF XV finally get things right? Well, yes and no - but mostly the former, although when things line up it's a yes of almighty proportions where Bahamut himself would be dragon-fist punching the sky in celebration. However, as the current build of Final Fantasy XV - a demo included only with Type-0 for now - is pretty rough around some otherwise gorgeous edges, it's worth tempering your expectations whilst being forever optimistic Square can finally deliver something spectacular again. How? By learning from and fixing the following. First up, what went well...

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