GTA 6: 10 Specific Lessons It Must Learn From Recent Games
10. Launching An Unfinished Product Will Earn You Infamy
This first entry is aimed solely toward the inevitable GTA Online.
When GTAV released, its story was fully written, there were little to no in-game bugs that needed to be patched out, and players could jump on and enjoy it in full as soon as they got their hands on it. The same could not be said for GTAV Online, sadly.
Before it was the gaming powerhouse that it is today, GTAV Online launched to a sea of unreliable servers, extensive queues to join games, an opening mission that players were unable to finish and a lack of content for those who were lucky enough to make it into the game.
This was mostly forgiven due to the market’s trust in Rockstar, the innovation we were sure to see, and the continued commitment made by the developer to regularly update the service. However, it ain’t 2013 anymore.
Disastrous launches for the likes of Fallout 76, No Man’s Sky and Anthem in recent years have shown the utter lynching that developers will now receive if they launch an unfinished and/or empty title. To avoid such a fate, Rockstar should review what went wrong with each of these titles and hold off on GTAVI Online until it’s ready to break new ground in the online market.