DLC is the whipping boy of today's gaming scene. It's reviled for the way it's been exploited, and each game that features it will face a trial from the gaming community that decides whether the developers were cunningly holding back content from the main game so they could monetise it as DLC later. But there is a good way to do DLC too, and Square Enix looks like it's got the right idea with its approach. There will be no paid-for DLC or micro-transactions in Hitman, and there's a unique and reasonable pricing system for the game. To buy the game outright, unlock the full campaign, and have access to new contracts, special signature moves and sandbox locations as they get released post-launch, you'll have to pay $59.99 - a pretty standard price for a new AAA game. If you just want to dip your toes in Hitman's bloodied waters, access six campaign missions, all the weekly events, three sandbox locations, and contracts mode with the initial 800 targets, the game will cost you $34.99, with the option of upgrading it for a further $29.99 later. It may sound a bit confusing, but in essence if you pay the full price of $60, you'll have access to every update and DLC the game will ever have to offer. Compare that to the Season Pass approach of games like Battlefield (likely to cost you $80-$90 at launch), and this looks like a pretty decent deal.