Red Dead Redemption 3: 10 Things Rockstar MUST Do

10. Honor

Red Dead Redemption saw the introduction of an interesting gameplay mechanic in the Honor System. If the protagonist committed acts of kindness their Honor level would increase - if they acted dishonourably it would go down. In RDR this only really resulted in how NPC’s would interact with Marston, but if the Honor was low enough lawmen would eventually hunt the player down to claim the bounty on their head.

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Like most things, this system was greatly improved upon in Red Dead Redemption 2. Depending on the player’s Honor level, whole sections of gameplay would be different, alternate interactions would happen and one of four separate endings would occur.

To follow in the footsteps of its predecessors, it would be intriguing to see how this gameplay mechanic could again be expanded upon in a possible RDR3. Where in both of the earlier entries, the player’s Honor level influenced the way NPC’s interacted with the player, this could be developed into completely diverging character arcs. Based on how honourable a player is could open up certain side missions with particular characters. This could warrant a more strategic approach to interactive gameplay and even provide a reason for multiple playthroughs.

Rockstar has made the player’s actions incredibly important to the overarching narrative of both RDR games. Further development on this vital component of the series is a must for any third game.

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