Resident Evil 3 Remake: 10 Reasons Why It Sucks

10. The Nemesis

The defining thing that made the Nemesis terrifying in the original is his penchant for turning up at unexpected times, sometimes following you through doors to add more terror too.

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The problem was, this mechanic was utilised for Mr. X in last year's title, stepping him up from his planned routes in the original.

So had they done the same with the Nemesis, fans would complain he was the same as Mr. X was, albeit occasionally armed. Yet why would that have been a bad thing? Mr. X was a constant, lumbering menace. Having that ramped up with a faster Nemesis would have been perfect.

Instead, we just got predictable set pieces and easily spotted "jump scares" in its place. The power station is a prime example: see that massive brick wall and open space on your way there?

Yeah, you guessed it.

The real fear of the original was hearing a door open and the music swell, as he catches you unawares.

Having a big, obvious wall or open area always gives the game away.

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