Do you remember a time where games didn't rely on Quick Time Events (QTE) so heavily? Well you probably didn't know that Resident Evil 4 is regarded as THE game that made QTEs a thing and put them to good use in moments of high cinematic tension. For those who don't know the pain of a QTE, simply enough they are sequences where the game requires you to enter a sequence of button presses within a limited amount of time to satisfy a quasi-interactive scripted event. In the case of RE4 they were mostly employed during boss battles to avoid the traditional format of a huge bullet sponge. Since the release of RE4 and continuing up until today, QTEs have featured heavily in AAA action games and have been widely criticised as a method of attempting to make uninspired game design more interesting. The problem a lot of people have with them (this writer included) is that they are used to artificially increase the difficulty of games, such is their generally unforgiving implementation. So next time you're playing a game and consistently failing to get through a QTE, just think back to RE4 and how Capcom popularised one of the worst things in modern gaming.