Skyrim Remastered: 10 Crucial Things Fans Need To See
10. A More Seamless World
I don't have anything against a good loading screen, apart from, well, the fact that it actually exists. Skyrim admittedly did a pretty OK job of making a vaguely engaging loading screen in which you were shown random objects and creatures from the world that you could rotate using the analog sticks, but it was still making the most of a !*$% situation.
Then Witcher 3 happened, giving us a rich world the vast majority of which is as seamless as a pair of tighty-whities ironed by a loving mother, and our expectations changed. Sure, we still tolerate loading screens in Fallout 4, but in a five-year-old game like Skyrim surely today's console hardware can handle getting rid of some of them?
The possibility is there - the ever-popular 'Open Cities' mod for the PC version is proof of that. Guards come running out of cities to defend their perimeters, dragons chase you through city streets while guards haplessly try to fight them off, and the world feels wonderfully immersive. If Bethesda incorporated this into the Skyrim remaster then it'd be a good sign that they take this whole 'remaster' business seriously.