The Avengers Project Video Games: Everything You Need To Know

By Ewan Paterson /

3. Crystal Dynamics Are A Natural Fit For Non-Powered Avengers

Marvel Comics

Just as Eidos are a perfect for Iron Man and, perhaps, other high-powered Avengers, it seems obvious that Crystal are best suited for those who aren't all that powerful; powerful in the sense that they can't leap tall buildings in single bounds, level entire city blocks, etc.

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Indeed, Crystal's Tomb Raider reboot and its subsequent sequel showcased an awful lot of Avenger-esque mechanics, including archer gameplay - a perfect fit for Hawkeye - and gunplay, something you'd expect to see Black Widow take charge of when stealth isn't an option.

In this case, bringing two developers together to work on one, singular vision makes perfect sense. The Avengers are perhaps the most heterogeneous of all Marvel's teams, pooling talents from across the Marvel universe to form rosters that are as powerful as they are resourceful.

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Leaving the Tomb Raider devs duties to the more human among the Earth's Mightiest Heroes, while Eidos pursue its heavy-hitters, could make for a match made in heaven. Or it could totally fail, which would really blow.