The Legend of Zelda: Ranking Every Game From Worst To Best

By J.D. Laney /

6. Skyward Sword

You know how movies sometimes get converted to 3D in postproduction because the studios want more money? And how it always ends up looking like ass? Well, that€™s pretty much what happened to Twilight Princess. It was developed for the GameCube, but then Nintendo decided they should also port it over to the Wii. The results were definitely mixed; the Wii€™s motion controls were great for aiming projectiles weapons, but sword combat was pretty weak. To swing Link€™s blade, the player had to awkwardly wiggle the Wii-mote and hope that no one walked in the room to see it. Needless to say, the Gamecube original is the preferred version. Many fans were understandably skeptical when another Wii Zelda adventure was announced. Even when Nintendo told us there would be accurate 1:1 motion controls for swordplay, we still had our doubts, but the finished product is arguably the finest example of video game motion controls, featuring sword combat that actually required strategy and precision. Of course, there were occasional hiccups, and using that harp was a pain in the ass, but my experiences with the game€™s motion controls were quite positive. Technical innovations aside, the game itself is absolutely wonderful. The classic formula is still there, but there are a few tweaks that made it seem fresh (the overworld plays more like a dungeon than an area between dungeons). Couple that with an interesting origin story, likeable characters, a beautiful orchestrated soundtrack, and visuals that harken back to The Wind Waker, and you have yourself the best Zelda in years.