Uncharted 4: 10 Things That Need To Happen

By Danny Meegan /

6. The Uncharted Tropes Get Mixed Up

Each game in the main Uncharted trilogy has a particular set of check-boxes that are consistently hit. Two main villains who both perish, Nate getting betrayed by an ally and the warlord with his seemingly infinite army of thugs, to name a few. Arguably the biggest of these is the supernatural twist. Whether it's Spanish zombies, masked Guardians or the flame-spewing Djinn, a reveal usually takes place around the end of the second act, propelling Nate toward his final showdown amidst a plethora of paranormal beasts. Abandoning every trope that defines an Uncharted game would be a poor move, but shaking them up would be a genius one. Hell, why not open the game with a mystical creature, starting the player off on an unfamiliar foot while continuing to disrupt the series' equilibrium at every available opportunity? In order to stay relevant, a franchise has to grow, adapt or present itself in an unexpected way. Retaining some of the things fans expect, but shifting them around slightly would put A Thief's End on a whole other level.