Until Dawn 2: 10 Improvements For The Perfect Sequel

10. Improve The Camera

Unlike many other games with camera issues, Until Dawn does not give the player any control over the camera, with the angle instead being determined by where the player is in a room.

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There is a reason behind this: Until Dawn is attempting a more cinematic feel in order to emulate classic horror movies. Additionally, the camera angles obscure the environments during parts of the game, so that certain jump scares have a greater effect.

The downside to this is that navigation can be downright clunky. Trying to navigate through narrow passageways or around obstacles (especially in pitch black environments) quickly becomes a chore, especially as so much vital information of the game depended on the player's ability to track down clues.

The developers have the right idea by keeping the camera stationary. But drastic improvements must be made for the sequel. For example, make the camera angles more contextual to the environment, and include more whenever a player needs to navigate a tight space or pick up an object.

Wandering around in the dark in a horror movie should be terrifying, not frustrating.

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