10 Best Bows And Arrows In Video Game History

By James McGrath /

10. Track And Field

What's most impressive about this bow is the agency it provided players within such a constrained control-scheme. The NES gamepad wasn't exactly known for its button variety. When you think of simulations, you definitely don't think of 8-Bit classics either, but Track and Field managed to give us a varied roster of gameplay mechanics that focused on gradients of well-timed button-press duration. In the archery mini-game, as the targets scrolled down the screen, we were simply tasked with pressing the "B" button at the right time to shoot an arrow... or so it seemed. The longer we held the "B" button, the higher our arrows went. The targets in-motion provided an effective y-axis, while we fired our bow on the x-axis, with the z-axis accounting for our arrow's height, combining to form a fully 3D shooting dynamic with completely 2D art. In a very direct way, Track and Field for the NES set a precedent in its genre, foreshadowing the accessibility and mainstream success of games like Mario Party and Wii Sports, but it is the depth it achieves with such limited input from players that continuously boggles our minds.