One of the major complaints some had with Absolution was that it felt like the game punished players for messing with the world around them. As an example of this, points were taken off the overall score for a level if people decided to take out guards or other characters in the environment. This didn't encourage any variation, and actually lessened the fun factor. It perhaps would have been understandable if innocents were killed, but taking points off the level score for subduing an enemy guard and storing him in a nearby container? That's just harsh. Admittedly, some points were handed back to the player for hiding the guards, but they oddly didn't equate with the amount taken off in the first place. Cheerfully, the new Hitman game sidesteps such a woeful design concept entirely. Gamers are free to explore and assume the role of anyone they wish in the level on the enemy side. That's preferable, there are no unnecessary barriers related to points placed in the way. Tamper away, because this new game wants you to experience Hitman the way you want to.