20 Dumb Video Game Restrictions Players Hated
4. Can't Play Co-op Without Story Progression - Monster Hunter World
The Monster Hunter series should be the perfect multiplayer franchise, given that its whole premise is that you’re part of a group of professional monster hunters taking on giant beasts through teamwork.
The problem is that Monster Hunter is infamously bad at handling multiplayer.
Ever since the creation of the series, Monster Hunter has struggled with giving players a reliable and easy way to connect with their friends. The most egregious example of this is probably Monster Hunter World, where, in order to join your friends on the hunt, you have to progress the story to the exact same point as they have, see the correct cutscene, and then go through the confusing process of creating a session and posting an available quest for them to join.
The entire system is broken, as it only allows you to join your friends under very specific circumstances, and it can sometimes take actual hours of solo play to be able to do one forty-minute session with your buddies.
The sequel, Monster Hunter Wilds, is only marginally better at this thanks to its different linking options, but it still suffers from the same cardinal sin of blocking your online fun with pointless progress restrictions.